// Square Painting 2 // August 6, 2019 -- John Clavin // San Bernardino, California var orderArray_C = []; var arrayTruth = []; var segment; var pRadius; var controlCounter; var numOfObjects = 2000; var numOfPoints = 200; var restartFlag = false; function setup() { createCanvas(800, 800); frameRate(60); background(246); noStroke(); segment = width / 4; pRadius = 60; initialize(); } function draw() { controlCounter++; painting.run(); if (controlCounter > 500) { restartFlag = true; noLoop(); } } function mousePressed() { if (restartFlag === true) { if (isMouseOver() === true) { initialize(); restartFlag = false; loop(); } } return false; } function Painting() { this.paintObjects = []; this.colorArray = []; this.addObject = function(pos, oColor) { var p = new PaintObject(pos, oColor); this.paintObjects.push(p); } this.createColors = function() { this.colorArray[0] = color(random(140, 200), random(40, 100), random(40, 100)); this.colorArray[1] = color(random(40, 100), random(140, 200), random(40, 100)); this.colorArray[2] = color(random(40, 100), random(40, 100), random(140, 200)); this.colorArray[3] = color(random(140, 200), random(140, 200), random(40, 100)); this.colorArray[4] = color(random(40, 100), random(140, 200), random(140, 200)); this.colorArray[5] = color(random(140, 200), random(40, 100), random(140, 200)); this.colorArray[6] = color(random(120, 180), random(100, 160), random(20, 120)); this.colorArray[7] = color(random(20, 120), random(80, 140), random(100, 160)); this.colorArray[8] = color(random(100, 160), random(20, 120), random(100, 160)); } this.run = function() { for (var i = 0; i < this.paintObjects.length; i++) { this.paintObjects[i].update(); this.paintObjects[i].render(); } } } function PaintObject(pos, objectColor) { this.circlePos = pos; this.objectColor = objectColor; this.movingPos = this.circlePos; this.update = function() { var moveAmt = 2; this.x_decision = floor(random(3, 6)); if (this.x_decision == 3) { this.spreadto_x = -moveAmt; } else if (this.x_decision == 4) { this.spreadto_x = 0; } else { this.spreadto_x = moveAmt; } this.y_decision = floor(random(3, 6)); if (this.y_decision == 3) { this.spreadto_y = -moveAmt; } else if (this.y_decision == 4) { this.spreadto_y = 0; } else { this.spreadto_y = moveAmt; } this.spreadto_x += this.movingPos.x; this.spreadto_y += this.movingPos.y; this.movingPos.x = this.spreadto_x; this.movingPos.y = this.spreadto_y; } this.render = function() { var pointSize = 3; fill(this.objectColor); ellipse(this.movingPos.x, this.movingPos.y, pointSize, pointSize); } } function initialize() { background(230); controlCounter = 0; createOrderArray(); painting = new Painting(); painting.createColors(); var jcRadians = 0; var center_X; var center_Y; var point_X; var point_Y; var colorIndex; var oColor; center_X = segment; center_Y = segment; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[0]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment * 2; center_Y = segment; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[1]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment * 3; center_Y = segment; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[2]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment; center_Y = segment * 2; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[3]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment * 2; center_Y = segment * 2; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[4]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment * 3; center_Y = segment * 2; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[5]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment; center_Y = segment * 3; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[6]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment * 2; center_Y = segment * 3; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[7]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } center_X = segment * 3; center_Y = segment * 3; for (let i = 0; i < numOfPoints; i++) { jcRadians = jcRadians + 0.0315; point_X = center_X + cos(jcRadians) * pRadius; point_Y = center_Y + sin(jcRadians) * pRadius; colorIndex = orderArray_C[8]; oColor = painting.colorArray[colorIndex]; fill(oColor); ellipse(center_X, center_Y, pRadius * 1.5, pRadius * 1.5); painting.addObject(createVector(point_X, point_Y), oColor); } } function createOrderArray() { arrayTruth = [true, true, true, true, true, true, true, true, true]; for (let i = 0; i < 9; i++) { let rn = randOrder(9); orderArray_C[i] = rn; } } function randOrder(amount) { this.amount = amount; let goodNumber; let notFound = true; while (notFound) { let candidate = floor(random(this.amount)); if (arrayTruth[candidate] == true) { goodNumber = candidate; arrayTruth[candidate] = false; notFound = false; } } return goodNumber; } function isMouseOver() { if ((mouseX < 0) || (mouseX > width) || (mouseY < 0) || (mouseY > height)) { return false; } else { return true; } }